
And there’s something refreshing about how it trades these familiar fantasy tropes for something more understated and realistic. You’ll never cast a spell, slay a vampire, or fulfil an ancient prophecy.

There are no goblins, enchanted swords, or mages. Kingdom Come is an RPG without the dungeons or dragons. But his spirit and determination keep his head mostly above the water, and he’s an effective guide through the complicated culture and politics of this harsh, unsympathetic medieval world. As he reluctantly leaves his old life behind, becoming a page for a lord who takes a shine to him and finding himself on the frontline of a bloody war, he’s just as overwhelmed by everything as you are. He’s so normal, so unassuming, that his presence provides a firm, relatable foundation for the story.

There isn’t much to him, but I think that’s the point.

It helps that Henry is such a likeable hero.
